Level Design, Game Design, Programming
Platform: PC & Mobile
Engine & Tools: Adobe Animate, Haxe, FlashDevelop, Trello, Git
Duration: 2 months
Team size: 4

My work involved:
- Designing the game rules
- Researching for the game assets and music / SFX
- Model / View / Presenter system for two game views based on the same underlying multidimensional array
- Gameplay programming
- Level design
- Testing the levels
- Saving system (for highscores)
- UI/UX
In-Game Images
More about the game

This game is a twist on the classic Sokoban: instead of boxes, you push spaceships.
By getting behind a red spaceship, you'll be able to make it charge forward, making other spaceships charge forward as well on collision, thus triggering chain reactions.
We made this game using royalty-free assets and music/SFX.

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