Programming, Game Feel, UI / UX, Signs & Feedback
Platform: PC with Controller
Engine & Tools: Unreal Engine 4, Blueprint, C++, VS Community, Trello, Perforce
Duration: 3 months
Team size: 21
My work involved:
- Initial ideation process
- Communication with all the different trades
- Battle system
- Buffering between exploration & battle
- Battle UI
- Tools for the Game Designers
- Exploration abilities
- General signs & feedback
- Communication with all the different trades
- Battle system
- Buffering between exploration & battle
- Battle UI
- Tools for the Game Designers
- Exploration abilities
- General signs & feedback
In-Game Images



More about the game
Take on hives of Beebots in epic battles, but beware of their ingenious tactics! Learn their weaknesses and use strategy to defeat them. Earn valuable rewards, collect coins to upgrade your Mobeels, and unlock new powers for your heroes.