Programming, Game Feel, UI / UX, Signs & Feedback
Platform: PC with Controller
Engine & Tools: Unreal Engine 4, Blueprint, C++, VS Community, Trello, Perforce
Duration: 3 months
Team size: 21

My work involved:
- Initial ideation process
- Communication with all the different trades
- Battle system
- Buffering between exploration & battle
- Battle UI
- Battle ability creation tool (for Game Designers)
- Exploration abilities
- General signs & feedback
In-Game Images
In-Depth Work
Ability creation tool
A global ability creation tool was made for this project.
This allowed the game designers to iterate quickly on allies' and enemies' abilities, using the same system.

Variables for the cinematic system (see below) are also visible here, including the ability effects (SFX & VFX), and specific info on the animation to play on the character's rig, and if the ability requires the character to move towards its target(s) or not (MELEE or STATIC cinematic type).
Battle system

Initialization

Battle loop

Cinematic system

This blueprint orders the actions that occur during battle.

More about the game

Take on hives of Beebots in epic battles, but beware of their ingenious tactics! Learn their weaknesses and use strategy to defeat them. Earn valuable rewards, collect coins to upgrade your Mobeels, and unlock new powers for your heroes.

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