Hello! 
My name is Gabriel Bernabeu. I am a Technical Designer, alumni of ISART Digital Paris 
(Concepteur de jeux vidéo - Lead Game Designer).
While specializing in Unity, I have experience working with Unreal Engine. I've had the opportunity to work on many different platforms, such as VR headsets, Nintendo Switch, mobile, WebGL, and PC.
I thrive on technical challenges and love coding interesting game features. Whether it is implementing hand-tracking in VR, symbol recognition, pedometer data retrieval, flocking sheep behavior, or custom auto-pathing/navigation mesh solutions, I have tackled a wide range of complex tasks.
Working in a studio with short projects such as World Game, and participating in multiple game jams has honed my ability to develop high-quality prototypes under tight deadlines.
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