Level Design, Programming, Shader Artist, Animator
Platform: PC & Mobile
Engine & Tools: Unity, C#, VS Community, Trello, Git
Duration: 2 months
Team size: 1

My work involved:
- Remaking Rush's gameplay in Unity
- Using Shader Graph for making the game's shaders
- Using Probuilder for making the game's models
- Creating two additional levels (4 & 5)
- Insect animations
- System making sure that the insect legs are always
at the right opening (was harder than expected) 
In-Game Images
More about the game

This 3D project is a puzzle game inspired by "Rush", where you need to guide "blocky bugs" from their eggs to their nests.
In order to do so, you need to lay actions on the stage: if any bug touches it, it will change its behavior based on the type of action.
If no action is touched, the bug will keep going forward until it hits a wall: it will then change its direction by 90° to the right, before moving again.
I made this game using royalty-free music/SFX.

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