Game Design, Programming
Platform: Mobile
Engine & Tools: Unity, C#, VS Community, Trello, Git
Duration: 8 hours
Team size: 1

My work involved:
- Designing the game
- Making the three mini-games
- Easy-to-use text feedback system
In-Game Images
More about the game

My second game jam, in solo.
In this mobile game, you have to do your best on three different mini-games, to launch your pebble as far as you can.
First, you must press down on the screen when two moving points are as close as possible. Then, you must wait until a growing bar is almost complete (but not completely full).
Finally, make a fast, vertical swipe, and see how far your pebble goes!

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