Level Design, Game Design, Programming, Composer, Artist
Platform: PC
Engine & Tools: Unity, C#, VS Community, Trello, Git, Aseprite, FL Studio
Duration: 1 month
Team size: 1
My work involved:
- Designing the game
- Making a system that allows for game elements to be perfectly synced with any music
- Making all the pixel art and animations
- A scriptable object which controls at which beat an enemy will spawn
- Point system (the more in rhythm you are, the more points you get)
- Making a system that allows for game elements to be perfectly synced with any music
- Making all the pixel art and animations
- A scriptable object which controls at which beat an enemy will spawn
- Point system (the more in rhythm you are, the more points you get)
In-Game Images


More about the game
For this solo personal project, I had the goal of making a rhythm game with my own assets and music.
Regarding the gameplay, three types of slimes jump toward you in rhythm, and you may switch between three fire colors. Your color must correspond to the targeted slime in order to kill it.