Level Design, Game Design, Programming, Tech Artist
Platform: PC
Engine & Tools: Unreal Engine 4, Blueprint, VS Community, Trello, Git, Blender
Duration: 2 months
Team size: 5
My work involved:
- Designing the game
- Cube visibility system (the cubes are pushable & block the characters' paths only under certain circumstances)
- Vision cone system (procedural mesh)
- Main character's mesh & rig based on free assets
- Forest "health system" (many changes in the environment based on the player's choices, including materials, particles, and music)
- Level Design
- Level integration (using free assets to decorate the levels)
- Collectible system (which can only be collected if the two characters are gathered)
- SFX Integration
- Maps atmosphere (lights, post process...)
- Creation & use of shaders for feedback (cubes, current controlled character...) & scenery (water)
- Cube visibility system (the cubes are pushable & block the characters' paths only under certain circumstances)
- Vision cone system (procedural mesh)
- Main character's mesh & rig based on free assets
- Forest "health system" (many changes in the environment based on the player's choices, including materials, particles, and music)
- Level Design
- Level integration (using free assets to decorate the levels)
- Collectible system (which can only be collected if the two characters are gathered)
- SFX Integration
- Maps atmosphere (lights, post process...)
- Creation & use of shaders for feedback (cubes, current controlled character...) & scenery (water)
In-Game Images





More about the game
A young boy gets lost in a large forest after arguing with his friend...
Help him leave the forest and discover its secrets in this 3D sokoban-like with lots of twists!
Switch between two characters and use the vision cone feature to manipulate which cube blocks the way and which does not.