Programming, Game Feel, Signs & Feedback, Game Design
Platform: PC
Engine & Tools: Unity, Trello, Git, Aseprite
Duration: 1 day
Team size: 2
My work involved:
- Initial ideation process
- All the game's programming
- Game Design
- Level Design
- Juiciness
- All the game's programming
- Game Design
- Level Design
- Juiciness
In-Game Images




More about the game
Game made in one day for a custom game jam, with the theme:
"Player cannot harm"
Kill the enemies by turning their own bullets against them! But take care not to be hit!
"Player cannot harm"
Kill the enemies by turning their own bullets against them! But take care not to be hit!