Programming, Game Feel, Signs & Feedback, Game Design
Platform: PC
Engine & Tools: Unity, Trello, Git, Aseprite
Duration: 1 day
Team size: 2

My work involved:
- Initial ideation process
- All the game's programming
- Game Design
- Level Design
- Juiciness
In-Game Images
More about the game

Game made in one day for a custom game jam, with the theme:
"Player cannot harm"

Kill the enemies by turning their own bullets against them! But take care not to be hit!

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