Windows drag concept and system, Tripod procedural animation, Use of Probuilder for quick assets
Platform: PC
Engine & Tools: Unity, Linear, Git, Blender
Duration: 1 month
Team size: 1
My work involved:
-Building custom raycaster scripts for using Pointer events through render textures
-Using Probuilders for quick level building and assets
-Using Unity's Animation Rigging package coupled with custom scripts for procedural animation
-Using Probuilders for quick level building and assets
-Using Unity's Animation Rigging package coupled with custom scripts for procedural animation
In-Game Images






More about the game
Navigate through multiple windows to uncover the secrets of this digital world...
This is an unfinished prototype, published for its technical aspect.
The level design is very rough. Do not expect a polished experience.