Hand Tracking, Programming, Game Feel, Signs & Feedback, Game Design
Platform: Oculus Quest 2
Engine & Tools: Unreal Engine 4, Trello, Git
Duration: 2 weeks
Team size: 4
My work involved:
-Hand Tracking
-Gesture recognition
-Gesture recording
-Waterdrops from gesture
-Signs & Feedback
-Recalibration system
-Gesture recognition
-Gesture recording
-Waterdrops from gesture
-Signs & Feedback
-Recalibration system
In-Game Images




More about the game
In VR, and using only your hands (via Hand Tracking technology), grow wheat, knead some dough, put it in the oven, and serve bread!