Hand Tracking, Programming, Game Feel, Signs & Feedback, Game Design
Platform: Oculus Quest 2
Engine & Tools: Unreal Engine 4, Trello, Git
Duration: 2 weeks
Team size: 4

My work involved:
-Hand Tracking
-Gesture recognition
-Gesture recording
-Waterdrops from gesture
-Signs & Feedback
-Recalibration system
In-Game Images
More about the game

In VR, and using only your hands (via Hand Tracking technology), grow wheat, knead some dough, put it in the oven, and serve bread!

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