Level Design, Game Design, Programming
Platform: PC
Engine & Tools: Unity, C#, VS Community, Trello, Git
Duration: 3 days
Team size: 2

My work involved:
- Designing the game rules
- Gameplay programming
- Particle systems
- Scream screen effect (using Blit & Shader Graph)
- Eyes opening system
- UI/UX
In-Game Images
More about the game

My first game jam, done with a game artist. 
In this local multiplayer game, you control a parasite that needs to burrow itself into an unfathomable cosmic being.
The goal here is to push your opponent out of the screen, by burrowing faster than him (the camera always follows the deepest player). Apart from digging, you can use another input: the scream. Any player that moves shortly after this will be stunned.
The gameplay takes the form of a mind game where you need to predict when your opponent will scream.

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