Game Design, Programming
Platform: Mobile
Engine & Tools: Unity, C#, VS Community, Trello, Git, FMOD
Duration: 2 months
Team size: 9

My work involved:
- Designing the game
- Symbol recognition system, based on $Q
- Making an app that allows game designers to put their symbols into the recognition system
- Fishes AI, with a scriptable object allowing for easily adapting the behavior to the fish identity
- Level Design system
- All the gameplay, except the upgrades
- Ad system (gives the player a second chance if he watches an ad after dying)
- The shop (IAPs, currency gain, purchasable upgrades)
- Safe authentication system, using authorization & encryption
- Server communication system 
(for saving the player's advancement, missions & friend list)
- Shop, Zone selection & Friend screen UI
- Part of the tutorial
In-Game Images
More about the game

This free-to-play based on symbol recognition was made in two months on Unity by a group of 9 people, including me.
5 of them were game designers, and we were 4 game designers/programmers.
Regarding soft skills, I learned how to delegate my role as a game designer, and to work more as a game programmer.
All of the pixel art assets (fishes, equipment, background, and most UI) were done by ourselves.

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