Procedural animation, Custom navmesh generation, Lighting, Level Design
Platform: PC
Engine & Tools: Unity, Linear, Git, Blender
Duration: 1 month
Team size: 1

My work involved:
-Lighting in Unity 6
-Use of IK, with Unity's "Animation Rigging" package
-Procedural animation
-Custom navmesh generation, for crawling on walls
-Pathfinding (based on greedy A*)
-SFX research/implementation
-Assets research/implementation
-Use of Blender for creating/adapting meshes
Prototype Images
More about the game

​​​​​​​Find your way out of a house that feels like it is watching your every step...

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