Procedural animation, Custom navmesh generation, Lighting, Level Design
Platform: PC
Engine & Tools: Unity, Linear, Git, Blender
Duration: 1 month
Team size: 1
My work involved:
-3Cs
-Lighting in Unity 6
-Implementing Inverse Kinematics, with Unity's
"Animation Rigging" package
-Procedural animation
-Custom navmesh generation, for wallcrawling
-Pathfinding (based on greedy A*)
-SFX research/implementation
-Assets research/implementation
-Use of Blender for creating/adapting meshes
-Conducting playtests
-Lighting in Unity 6
-Implementing Inverse Kinematics, with Unity's
"Animation Rigging" package
-Procedural animation
-Custom navmesh generation, for wallcrawling
-Pathfinding (based on greedy A*)
-SFX research/implementation
-Assets research/implementation
-Use of Blender for creating/adapting meshes
-Conducting playtests
In-Game Images






In-Depth Work
More about the game
Find your way out of a house that feels like it is watching your every step...
Was the 15th most popular new horror game on Itch.io for several days!
