For two years, from 10/09/2022 to 31/08/2024, I have worked as a gameplay programmer in World Game, a business-to-business game company, with which I had the pleasure to create games for large French companies such as CNES, BNP-Paribas, and Le Point.
As World Game is a small company, I was often either the sole or one of two gameplay programmers in my projects, allowing me to quickly deepen my knowledge of C# programming, Unity, and game design.
Furthermore, I've had the opportunity to work on the "Stronghold," a tool that allows for centralization and reuse of any given project's systems. For this project, I learned how to make a custom Unity package source (directly usable from the Unity Package Manager) via Verdaccio and prepared an easy-to-follow process for retrieving useful packages from any project.
Orbital Dance (with CNES)
Game/Music sync system, 3Cs, Character change system, Procedural level system
Platform: Mobile
Engine & Tools: Unity, Git, Jira, Blender, FL Studio
Duration: 2 months


My work involved:
-Game/Music sync & related behaviors
-Character controls and camera
-Procedurally-generated level system
-UI programming
-UI responsiveness
-UI & game assets integration
Infinite Care (with BNP-Paribas)
Cards system, Development tools, Animations
Platform: Mobile
Engine & Tools: Unity, Git, Jira
Duration: 2 months
In-Engine team size: 2

My work involved:
-Card animations & effects
-Card creation tool
-Game progression system
-UI & game assets integration
Olly Desktop
Project restructuring, Systray tool
Platform: PC
Engine & Tools: Unity, Git, Jira
Duration: 1 month
In-Engine team size: 1

My work involved:
-Completely restructuring an existing project, replacing most of the scripts along the way, using SOLID principles to improve its scalability
-Developing a tool allowing the usage of Windows/Mac OS system tray for calling UnityEvents
Olly Learning Management System
Lessons from LMS / Quiz data, UI integration
Platform: PC
Engine & Tools: Unity, Git, Jira
Duration: 1 month
In-Engine team size: 1

My work involved:
-UI & game assets integration
-Lesson/Quiz system, both retrieving data from server
Les 7 Menteurs (with Le Point)
Documents validation
Platform: Mobile
Tools: Confluence
Duration: 1 week

My work involved:
-Filling and validating game documents
Tileflip (with Le Point)
Procedural level design
Platform: Mobile
Engine & Tools: Unity, Git, Linear
Duration: 2 weeks
In-Engine team size: 1

My work involved:
-Procedural level design using tetrominos, with many variables allowing tight control of the difficulty
-UI & game assets integration
Olly Bomberman
Real-time multiplayer, SocketIO server/client generation script, FishNet
Platform: PC
Engine & Tools: Unity, Git, Linear, Amazon Web Services
Duration: 2 weeks
In-Engine team size: 1

My work involved:
-Implementing real-time multiplayer via first SocketIO, then FishNet
-Player tools retrieval system (bombs only here, but used for more in a shooter version)
-UI & game assets integration

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